AtlasMajorCities 1.5a

Find NPCs in major towns and cities.

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PiDion
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AtlasMajorCities 1.5a

Post by PiDion » Thu May 07, 2009 4:16 am

AtlasMajorCities v1.5

============
= Change Log =
============

v1.5a:
-Some typo Fixes
-Dalaran Orange Part in German (NOT ACTIVATED)


Download:

Curse: http://wow.curse.com/downloads/wow-addo ... s/amc.aspx
WoWI: http://www.wowinterface.com/downloads/i ... ities.html
wowui: http://wowui.incgamers.com/?p=mod&m=6064
WoWAce: http://www.wowace.com/projects/amc/
mf.eu: http://modefanz.eu/downloads/index.php? ... nload&id=7
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Dan Gilbert
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Re: AtlasMajorCities 1.5

Post by Dan Gilbert » Thu May 07, 2009 12:34 pm

Congrats, great to see.

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arith
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Re: AtlasMajorCities 1.5

Post by arith » Sun May 17, 2009 5:48 am

I am trying to do the localization for zhTW, but as you know, there are quite a huge amount of NPC names.

Hope you don't mind, I find two typo in the EN strings, and I commit the fixes to ACE SVN.

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PiDion
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Re: AtlasMajorCities 1.5

Post by PiDion » Sun May 17, 2009 6:18 am

thanks arith for the typo fixes :D

yeah there are many NPC, thats why the german NPCs are not ready^^
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PiDion
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Re: AtlasMajorCities 1.5a

Post by PiDion » Sun May 17, 2009 5:22 pm

v1.5a released^^
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arith
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Re: AtlasMajorCities 1.5a

Post by arith » Sat May 23, 2009 12:35 pm

Looks like a new NPC now resided in Dalaran - Krasus Landing, or maybe missing in previous release?
Jean Pierre Poulain

Talk to him and he can take you to "Argent Tournament Grounds"

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PiDion
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Re: AtlasMajorCities 1.5a

Post by PiDion » Sun May 24, 2009 6:27 am

he was added in 3.1 when the tournament has started. Since Dalaran was complete, before 3.1 was released so it is not in it.
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yeachan
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Re: AtlasMajorCities 1.5a

Post by yeachan » Tue May 26, 2009 12:07 am

I just finished the translation of Darnassus and fixed two more typos.But still,not sure,there are some words that are not localized even if I translate them in the localization file,like :line 47 Barbershop

I dont know if arith have the same problem or not .Look for your reply.
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PiDion
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Re: AtlasMajorCities 1.5a

Post by PiDion » Tue May 26, 2009 5:21 am

i have the same problem in the German files. i look through it but i dont understand it why it dont translate it :cry:
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arith
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Re: AtlasMajorCities 1.5a

Post by arith » Tue May 26, 2009 12:29 pm

yeachan,
If you fix the typo also in the string_id, you will also need to apply the fix to the code in AtlasMajorCities.lua, otherwise it will through error.

For example, in amc_enUS.lua line 473 you fix "Eladiel" to "Eladriel".
Then in AtlasMajorCities.lua line 829, you will also need to fix it:

Code: Select all

		  AMCLocale["Eladiel"];

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arith
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Re: AtlasMajorCities 1.5a

Post by arith » Tue May 26, 2009 1:06 pm

yeachan wrote:I just finished the translation of Darnassus and fixed two more typos.But still,not sure,there are some words that are not localized even if I translate them in the localization file,like :line 47 Barbershop

I dont know if arith have the same problem or not .Look for your reply.
I don't quite get it. It's translated in zhTW.
Attachments
Barbershop2.png
Barbershop2.png (884.79 KiB) Viewed 19037 times
Barbershop1.png
Barbershop1.png (324.25 KiB) Viewed 19032 times

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PiDion
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Re: AtlasMajorCities 1.5a

Post by PiDion » Tue May 26, 2009 4:14 pm

Really Strange, i changed the AMCLocale["Barbershop"] to AMCLocale["Bshop"] in AtlasMajorCities.lua and now the Barbershop is translated ingame as it should... i uploaded the fix in the svn (in all locale files)
2016 a Star Reborn...

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yeachan
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Re: AtlasMajorCities 1.5a

Post by yeachan » Wed May 27, 2009 3:52 am

arith wrote:yeachan,
If you fix the typo also in the string_id, you will also need to apply the fix to the code in AtlasMajorCities.lua, otherwise it will through error.

For example, in amc_enUS.lua line 473 you fix "Eladiel" to "Eladriel".
Then in AtlasMajorCities.lua line 829, you will also need to fix it:

Code: Select all

		  AMCLocale["Eladiel"];
Thanks for reminding me.I get it.
May Elune be with me

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