Most of the time when I use the autoselect feature it works just fine, but sometimes I get the entrance map instead of the dungeon or the other way around. To avoid such mixups it might be an idea to use the "IsInInstance()" call to check if a character is in an instance, if so then present the instance map, if not present the entrance map.
I tried to add it myself, but the could not get it figured out where I would add it
