[FIXED] Flight Path Maps

Changes that have been implemented.

[FIXED] Flight Path Maps

Postby Celellach » Thu Aug 16, 2007 2:33 am

I was thinking of maybe replacing the Flight Path maps with these 2. What do you think?
http://www.wowhead.com/?maps=-3
http://www.wowhead.com/?maps=457

It could be also and idea to add to the flight path maps the Ship, Zeppelin, IF-SW Tram routes and also The Dark Portal

Ship Docks:
Auberdine, Darkshore, (Alliance)
Rut'Theran Village, Teldrassil (Alliance)
Menethil Harbor, Wetlands (Alliance)
Valaar's Berth, Azuremyst Isle (Alliance)
Theramore Isle, Dustwallow Marsh (Alliance)
The Forgotten Coast, Feralas (Alliance)
Feathermoon Stronghold, Feralas (Alliance)
Ratchet, The Barrens (Neutral)
Booty Bay, Stranglethorn Vale (Neutral)

Ship Routes:
Alliance -
Auberdine, Darkshore <-> Rut'Theran Village, Teldrassil
Auberdine, Darkshore <-> Menethil Harbor, Wetlands
Auberdine, Darkshore <-> Valaar's Berth , Azuremyst Isle
Menethil Harbor, Wetlands <-> Theramore Isle, Dustwallow Marsh
The Forgotten Coast, Feralas <-> Feathermoon Stronghold, Feralas

Both -
Ratchet, The Barrens <-> Booty Bay, Stranglethorn Vale

Zeppelin Docks:
Orgrimmar, Durotar (Horde)
Grom'Gol, Stranglethorn Vale (Horde)
Undercity, Tirisfal Glades (Horde)

Zeppelin Routes:
Orgrimmar, Durotar <-> Grom'Gol, Stranglethorn Vale
Orgrimmar, Durotar <-> Undercity, Tirisfal Glades
Undercity, Tirisfal Glades <-> Grom'Gol, Stranglethorn Vale

Deeprun Tram:
Ironforge, Dun Morogh <-> Stormwind, Elwyn Forest

Orb of Translocation:
Silvermoon City, Eversong Woods <-> Undercity, Tirisfal Glades

The Dark Portal:
The Blasted Lands <-> Hellfire Peninsula

Can also add Engineering Transporters:

Booty Bay, Stranglethorn Vale <-> Gnomeregan, Dun Morogh (Horde)

Goblin Engineering -
Everlook, Winterspring
Area 52, Netherstorm

Gnomish Engineering -
Gadgetzan, Tanaris
Toshley's Station, Blade's Edge

Portals:

Alliance -
Ironforge, Dun Morogh
Stormwind, Elwyn Forest
Darnassus, Teldrassil
The Exodar, Azuremyst Isle

Horde -
Undercity, Tirisfal Glades
Orgrimmar, Durotar
Thunder Bluff, Mulgore
Silvermoon City, Eversong Woods

Neutral -
Shattrath City, Terokkar Forest

Druid only - Nighthaven, Moonglade
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Re: Flight Path Maps

Postby Telchar » Fri Sep 21, 2007 3:54 pm

bump. i still like the idea of exchanging the flight-maps. also adding the ship and zeppelin data, the deeprun tram, the orb of translocation and the dark portal would be cool, if possible. i'm not sure about the engineering-stuff though. adding portals isn't really necessary in my eyes.
maybe move it to pending changes or discuss it further?!?

edit: those maps can be used for dungeon locs as well.
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Re: [FUTURE] Flight Path Maps

Postby Omnius » Wed Oct 03, 2007 6:19 pm

Add also add a flight path to forest song in Ashenvale for the ally.
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Re: [FUTURE] Flight Path Maps

Postby Celellach » Thu Oct 04, 2007 6:05 am

are you sure it isnt added in latest version?
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Re: [FUTURE] Flight Path Maps

Postby Celellach » Sat Aug 02, 2008 9:39 pm

any news on this?
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Re: [FUTURE] Flight Path Maps

Postby Dan Gilbert » Sun Aug 03, 2008 2:46 pm

no news atm. something for me to work on.
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Re: [FUTURE] Flight Path Maps

Postby Dan Gilbert » Tue Nov 11, 2008 7:05 am

Done-ish in r443. I notice a few things listed here that are still missing. Should I add them still? Thoughts?

If you get a chance, please look over the new additions in r443 also, I'm wary of mistakes. Thanks! :)

Moving this to fixed for now. Feel free to bump this tho.
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Re: [FIXED] Flight Path Maps

Postby Celellach » Tue Nov 11, 2008 7:46 am

Corrections:
EK - Alliance:
The Boat to Aburdine now goes out from SW Harbor and not Wetlands
Kalmidor - Alliance:
Wetlands boat only to Dustwallow
Auberdine, Darkshore <-> Rut'Theran Village, Teldrassil (listed as a FP and not a boat route)
Missing: Auberdine, Darkshore <-> Valaar's Berth , Azuremyst Isle (listed as a FP and not a boat route)
Missing: The Forgotten Coast, Feralas <-> Feathermoon Stronghold, Feralas

Horde:
Orb of Translocation:
Silvermoon City, Eversong Woods <-> Undercity, Tirisfal Glades
Add this as this is the only way a Belf will get to Undercity at low levels as running isnt an option..
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Re: [NOT FIXED] Flight Path Maps

Postby Telchar » Wed Nov 12, 2008 8:53 pm

the plugin should receive a new name as well now. maybe 'Travelpath Maps'?
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Re: [NOT FIXED] Flight Path Maps

Postby Dan Gilbert » Thu Nov 13, 2008 6:42 am

I was thinking Atlas_Transportation
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Re: [NOT FIXED] Flight Path Maps

Postby Dan Gilbert » Fri Nov 14, 2008 1:13 am

Celellach, I notice your comments of "listed as a FP and not a boat route," but actually I'm not distinguishing between them anywhere. The distinction is between the white/numbered locations, which are travel hubs on the map, and blue/lettered locations, which are travel hubs off the map. For the time being I'm going to keep things this way, but I'm pretty open suggestions for a different system, one that would perhaps distinguish between flights, boats, zeppelins, and portals.

What I am going to do is change the line between Auberdine, Darkshore <-> Rut'Theran Village, Teldrassil so that it curves and only passes over water as it should.
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